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VR PASSPORT

VR Passport is a multifunctional application that enhances virtual tourism and in-flight experiences, created by Justin Fanzo, Dhurv Rathod, Ruotong Cui, Yawen Xiao, and Shuixin Wang. Designed to make air travel more engaging—countering its often monotonous and uncomfortable nature—the app also provides financial value to the airline industry. Beyond entertainment, VR Passport fosters cultural exploration and preservation by inspiring travelers to discover new destinations and hidden cultural gems. Developed for Meta Quest 3 using Unity, the project won first place in the AeroSpatial Exploration Track at the MIT Reality Hack 2025.

PROBLEM ANALYSIS

SOLUTION

KEY SCREEN UI DESIGN

Openings

Opening.jpg
Home.png

Discovery

Discover 1.png
Discover 2.png
Cuisine.jpg
Discover 5.png
Discover_city.png
Discover.jpg

MEDITATION SCENE BUILD

截屏2025-02-07 21.32.52.png
Screenshot 2026-01-19 at 15.09.00.png

REFLECTION

Challenges

We ran into a number of development challenges throughout the hackathon, such as custom packages not working properly, scenes being too heavy, and version incompatibility issues, as well as several material-specific bugs in Unity. We managed to overcome these obstacles by collaborating together to address the issues and through the tremendous help or mentors who sat with us and helped us work through several of the issues.

What We Learned

We learned to leave more time for debugging and testing custom APIs and Unity packages to make sure that they will play nice with our project. We also learned that scoping is an iterative process, especially during hackathons, as there were times throughout the hackathon where we had to make design pivots or cut content and features out of the experience due to time constraints. Making those realizations early was important, as biting off more than we could chew would have surely derailed the project.

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