Multimedia Designer
VR PASSPORT
VR Passport is a multifunctional application that enhances virtual tourism and in-flight experiences, created by Justin Fanzo, Dhurv Rathod, Ruotong Cui, Yawen Xiao, and Shuixin Wang. Designed to make air travel more engaging—countering its often monotonous and uncomfortable nature—the app also provides financial value to the airline industry. Beyond entertainment, VR Passport fosters cultural exploration and preservation by inspiring travelers to discover new destinations and hidden cultural gems. Developed for Meta Quest 3 using Unity, the project won first place in the AeroSpatial Exploration Track at the MIT Reality Hack 2025.
PROBLEM ANALYSIS
SOLUTION
KEY SCREEN UI DESIGN
Openings


Discovery






MEDITATION SCENE BUILD


REFLECTION
Challenges
We ran into a number of development challenges throughout the hackathon, such as custom packages not working properly, scenes being too heavy, and version incompatibility issues, as well as several material-specific bugs in Unity. We managed to overcome these obstacles by collaborating together to address the issues and through the tremendous help or mentors who sat with us and helped us work through several of the issues.
What We Learned
We learned to leave more time for debugging and testing custom APIs and Unity packages to make sure that they will play nice with our project. We also learned that scoping is an iterative process, especially during hackathons, as there were times throughout the hackathon where we had to make design pivots or cut content and features out of the experience due to time constraints. Making those realizations early was important, as biting off more than we could chew would have surely derailed the project.