Multimedia Designer

SEEHOME UI/UX CASE STUDY
This is a UI/UX Case Study I have done in 2021. SeeHome is a renting app provides finding roommates services and finding rental apartments services.
ALEX'S STORY

ROOMMATE FIRST FLOW
APARTMENT FIRST FLOW
However, renting is not a problem only for Alex; renting is a problem for many young people. Especially this year, renting becomes much harder. According to the expert from CNBC, the current growth in housing costs are mostly caused by the end of pandemic restriction. Firstly, landlords are eager to recover their losses during the pandemic. Secondly, more young people are moving out on their own to look for jobs as pandemic restrictions end.
Besides the growth in renting costs, another problem comes with renting is how to find a good roommate . Almost everyone has the experience of living with a roommate they do not like. Thus, I want to make an app that allows young people to find rental apartments’ and roommate’s resources at the same time by matching with them through location, financing information, and desirability.
BUSINESS CANVAS

COMPETITOR ANALYSIS

INFORMATION ARCHITECTURE

PERSONA BOARDS


ORDINARY WIREFRAMES

USER TESTING

SYNTHESIZED LEARNING
Goal:
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Flow Testing: to make sure every button/filter/feature is clear
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Inspiration: be inspired by people with different backgrounds
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Empathy: Understand real world users’ pain points and frustrations on renting
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Feature Ranking: discover the advantages and downsides of each feature
Process:
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I found 5 target users with different background and interviewed them.
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I introduced them the basic information about my app, and used my persona board and storyboard to help them understand.
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I showed them my Information Architecture and Wireframes, asking them to help me test the key features and overall flow.
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In the end, my interviewees ranked the key features of my apps, and provided their overall impression about the app.
FEEDBACK
100%
80%
80%
80%
60%
20%
All users said they like the concept of the app.
Most of the users said they spend a long time on comparing the prices and features of each apartment.
Most of the users said the flow is clear, but the word choices of some filters and buttons are confusing.
Most of the users think it is helpful and exciting to have an AR Tour viewing the inside of an apartment.
Many users concerned about where to find the review about landlords, apartments, and neighborhoods.
One user among five said he loves all key features provided by the app.
KEY FEATURE RANKING
Favorite Feature:
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All users ranked “love” for the Chat feature.
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Comment: it is the most practical and useful function for a rental app.
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Suggestion: add a live chat service in order to ensure all costumers get immediate response.
Least Favorite Feature:
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Two users ranked “love”, and three users ranked “like” for the Community feature.
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Comment: it is good to have this feature, but it should not be the main focus for a rental app.
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Suggestion: Use it as a space to provide reviews about landlord and neighborhood, or create some spaces for users to communicate.
KEY LEARNING
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Make the questionnaire an option, add a skip button.
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Add a sublease feature, because young users often face changes in work and working places.
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Reword some filters and buttons.
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Add a live chat service.
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Provide reviews and comparisons between similar products for users.
VISION STATEMENT
Become a company that makes the renting process easy and fun.
MISSION STATEMENT
To create a better channel for young renters to communicate with each other, and to find resources.
TONE OF VOICE
Simple and Direct
We have to face every doubt and question raised by our consumers. Do not confused them. Make every word straight forward.
Credible
Renting is a serious problem. Consumers must have high expectation to a real estate app. We need to make our words powerful and credible. Let users trust SeeHome
Empathy
Let consumers understand we are on their side. We understand their pain points. We are here to provide them with solutions.
DESIGN PRINCIPLES
Distinctive
Our identity targets young audiences. Young audiences often prefer designs that are unique, interesting, but also not overdo.
Comfortbale
To most of the people, the word of “home” has beautiful and loving meaning. In case of design, the brand also should let consumers feel comfortable. Dominated colors used by the brand should be bright but not loud.
Clean
We are not a simplistic identity, but we also should not add too many decorative elements that may confuse consumers in our design. Make every page clean; make every step direct.
STYLE GUIDE

KEY WIREFRAMES


ANIMATED ICONS



CREDIT SYSTEM
